![]() ![]() This way the game offers you always some backup saves full automatically. Graf Zahl: I would be ok with your idea too though, but will it overwrite the levelstart autosaves?īut to be honest, I really like your idea if I think about it. Would I be able to play Knee Deep In ZDoom with Brutal Doom. Blood does it also as well - just it forgets updating quickload though (but updates it if I load at the new slot) ![]() I loved duke for that and makes to me the most sense. Can you maybe explain me more in detail? I dont get it for some reasonĭuke3D didnt had confirmation needed to quickload/quicksave and it immediately updated the quicksave and quickload to my new saved f2 slot. While in the menu, the 'Enter' key selects a command for adding a bound key, the 'Escape. Its MENUDEF name is CustomizeControls and it can be summoned with the menukeys console command. At the moment I still dont see why someone would want this. The customize controls menu allows to bind and unbind actions to keys and buttons from the keyboard, mouse or joystick. Now I have to continue using f2 for saving on XYZ, because quicksave would still save on ABC. I mean: I play the game, save on slot ABC, then I need a new save and use f2 and save on slot 2 XYZ. GZDoom remains a popular port due to both its unprecedented modding capability and graphical optimizations for modern hardware. First released in 2005, it has versions for Windows, Linux, and MacOS. I mean how said: The game doesnt use seperate files for the quicksave - quicksave is just a shortcut key to the F2 process. Luckily, I have GZDoom set to save multiple autosaves and quicksaves, so I was able to salvage my latest Doom saves, but I wouldn't have even noticed this had I not paid attention to the console/log message that displays when you quicksave and shows the full path to the save file it wrote to. GZDoom is a fork of the ZDoom source port created by Christoph Oelckers (Graf Zahl), who still oversees its development. And why you'd like that quicksave stays at the old save game slot, instead of updating to the new slot? ![]() I mean: If I save to another slot while playing - I manually do that. It may be because I'm german, I dont know. (especially if you record videos its highly appreciated if its decent in the background doable and in a fastest possible way) I'd like to have an option to disable the confirmation needed for quicksave and quickload. ![]()
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